What I'm doing here is making a brand new character for every Elder Scrolls game, every game in the series (all the way from the DOS age of Arena), and I'm going to set it out like they're an RP character.
Class, personality, backstory.
And then I'm going to write a diary of their actions and achievements, day by day.
Initially, I have actually done this before.
It didn't go according to plan because I decided I would only do 7 days *in-game* before repeating the cycle.
Unfortunately, 7 days of Arena is very different from 7 days of Skyrim. Hell, it takes something like 20 days just to fast travel to one town in Arena. You just end up playing less of the game than others in the series.
Anyway, I've started my diary for almost all 5 games so far. Just finished the first part of my Oblivion playthrough today.
Arena: female Breton Knight
Daggerfall: female Dark Elf Thief
Morrowind: male Argonian Scout
Oblivion: female Imperial Barbarian
I'll get round to doing my Skyrim one tomorrow. Probably a female Nord. I always end up doing that. Either that or a Khajit (I've never cared much for doing Wood Elves or Orcs, despite the racial bonuses).
And yeah, almost every Elder Scroll character I do is female. I don't know why, especially considering that you rarely see their face throughout the game. Feels better somehow.
I had a hard time thinking up a backstory for my Breton Knight and explaining how she became a knight in the first place. For the time period, women generally didn't become knights (and Arena has the feel of a medieval-age RPG) but I managed to think of a backstory for that.
She also spent 5 in-game days in the tutorial dungeon. Five. Days. Like jesus christ.
I don't know if it's because she's a knight or something, but she heals REALLY SLOW. She took something like 37 hours to rest up to full health. Yep, in the older games it's easier to rest in dungeons to heal - and you can't restore your magicka! Unless you sleep at an inn or something I guess.
As for Daggerfall, I've already received a summons from the Thieves' Guild. Lockpicking and pickpocketing is pretty much...useless in that game. And if you play it, you will know why. It's nothing like in Skyrim, for example. You can pickpocket anyone. You can pickpocket your enemies. You can pickpocket a fucking RAT.
My Scout in Morrowind is doing very well for himself. It's easily my favourite of all the Elder Scrolls games, though Daggerfall and Skyrim aren't too far behind it.
Oblivion is arguably my least favourite of all the games, possibly because I played it right after Morrowind, but it's still a very good game. I look forward to the later levels of the game when all the broken mechanics come against me and the level scaling goes out of hand. Oh boy, that'll be the day. For now, though, I'll stick with Fighters Guild quests.